The future imagined in Albert Robida’s La vie électrique (1890) – The Public Domain Review
Who participated in the first video date? A good couple for candidacy in this regard are Georges Lorris and Estelle Lacombe, who meet via “téléphonoscope” in Albert Robida’s 1890 novel Le Vingtième siècle: la vie électrique in which he imagines “the electric life” of the future. Adding a visual component to two recent technologies, the telephone (1876) and the phonograph (1877), this device lets scattered families in the year 1956 reunite around a virtual dinner table. For the lovebirds Lorris and Lacombe, the téléphonoscope facilitates their unapproved liaison in an immunologically fraught world. (And, for those without a beau, it also offers a service akin to on-demand streaming.) This proto Zoom / Netflix hybrid is just one of several prescient predictions in Robida’s novel.
Another set of reactions to Meta’s easy-to-mock metaverse announcement, and reminders that its sci-fi inspirations were dystopian novels.
Mocking Meta: Facebook’s virtual reality name change prompts backlash – The Guardian
Satirical late night news programme the Daily Show tweaked Zuckerberg’s Meta presentation video by superimposing the tech billionaire onto footage of the January 6 Capitol riots and the 2017 Charlottesville white nationalist march. Both events were organised on Facebook. “Imagine you’ve put on your glasses or headset and you’re instantly in your home space and it has an incredibly inspiring view of whatever you find most beautiful,” Zuckerberg says as footage of Capital rioters and a group of tiki torch-bearing white supremacists plays in the background.
Meanings of the metaverse: Productizing reality – Rough Type
Facebook, it’s now widely accepted, has been a calamity for the world. The obvious solution, most people would agree, is to get rid of Facebook. Mark Zuckerberg has a different idea: Get rid of the world.
Experts warn Facebook’s metaverse poses ‘terrifying dangers’ – New York Post
Professor Reid is concerned about the vast amount of data that could be collected from the metaverse and who controls it. He also fears that avatars could be hacked and you could end up interacting with cybercriminals rather than people you know and trust. Reid explained: “The metaverse’s ultimate aim is not just virtual reality or augmented reality, it’s mixed reality (MR). It’s blending the digital and the real world together. Ultimately this blend may be so good, and so pervasive, that the virtual and the real become indistinguishable. And the market for that is gigantic. Whoever controls it, will basically have control over your entire reality.”
From ‘metaverse’ to ‘metacapitalism’.
Metaverse: how Facebook rebrand reflects a dangerous trend in growing power of tech monopolies – The Conversation
The backlash has ranged from moral outrage over Facebook itself, to ridiculing Zuckerberg’s new vision for technology. What is overlooked is how this represents the desire to create metacapitalism – which uses technology to shape, exploit and profit from human interaction. It is a completely marketised virtual reality world fuelled by the unsustainable exploitation of natural resources, unjust global working conditions and the constant invasion of users’ data privacy for private financial gain. […]
These moves play into a broader strategy to socially rebrand metacapitalism positively. The introduction of the metaverse is part of a new trend of what business ethics academic Carl Rhodes has referred to it as “woke capitalism”, noting in a recent article that “progressive gestures from big business aren’t just useless – they’re dangerous”. Whether it is the Gates Foundation initially opposing the spread of global vaccines in order to protect patent rights, or Elon Musk promising to create an “multi-planet civilisation” – while avoiding paying much-needed taxes here on Earth – corporations are now increasingly using philanthropy and utopian visions to hide their present day misdeeds.
Do you think he’s worried, though? Doubt it.
Meta and the Facebook Papers: Why Mark Zuckerberg has nothing to fear – Salon.com
[L]et’s face it: Investors aren’t foolish if they continue to act as if there’s no chance in hell that the behemoth social network will face serious consequences for anti-social behavior. On the contrary, anyone taking a look at Capitol Hill right now would be surprised if that American leadership could reliably regulate a dodgeball game, much less an international company that is eroding our collective faith in humanity. […]
Zuckerberg has proved, time and again, that he cannot be trusted to do the right thing when it conflicts with his profit motive. Yet politicians at a federal level look like they’re powerless against a company they supposedly have a legal right to regulate. So, as much fun as it is to imagine Facebook will be toppled by this deluge of scandals, right now, the smart bet is that they’ll come out on the other end of this doing just fine. The rest of the world, however, won’t be so lucky.
Still, this is all some way off.
Metaverse: five things to know – and what it could mean for you – The Conversation
Different corporations will probably have their own visions or even local versions of the metaverse but, like the internet, they will all be connected, so you can move from one to the other. … I suspect Facebook will need to be in this for the long haul and that their vision of the metaverse is still many years off becoming a (virtual) reality.
Metaverse! Metaverse? Metaverse!! – Benedict Evans
So, all of this is rather like standing in front of a whiteboard in the early 1990s and writing words like interactive TV, hypertext, broadband, AOL, multimedia, and maybe video and games, and then drawing a box around them all and labelling the box ‘information superhighway’. That vision of all consumers everywhere being connected to something was entirely correct, but not like that, and many of those components were blind alleys. ‘Metaverse’ today is again a label for a bunch of words on a whiteboard, some of which are more real than others, and which might well all end up combined, but not necessarily like that.
This article from PC Gamer has been my favourite take-down of all this metaverse hype, I think.
The metaverse is bulls**t – PC Gamer
The metaverse is bulls**t because tech moguls missed the part where cyberpunk is dystopian. More than NFTs or cryptocurrency or any of the other brain-melting nonsense tied up in the tech landscape of 2021, this is the part that truly makes me want to stick my entire fist in my mouth and bite down. The push to create the metaverse, at least from companies like Epic and Facebook, seems entirely built on a teenage boy’s reading of Snow Crash: zeroing in on the awesome vision of future technology while totally missing the book’s satirical skewering of capitalism.
Microsoft’s making a start, though.
Microsoft takes on Facebook by launching metaverse on Teams – Financial Times
The US software giant said that in the first half of next year, users of its Teams collaboration software would be able to appear as avatars — or animated cartoons — in video meetings. Remote workers will also be able to use their avatars to visit virtual work spaces, which would eventually include replicas of their employers’ offices. … “With 250m people around the world using Teams, the introduction of avatars will be the first real metaverse element to seem real,” said Jared Spataro, the head of Teams.
The metaverse will mostly be for work – Quartz
For all of the chatter from Facebook/Meta, Nvidia, and other companies about building the metaverse, though, he thinks the metaverse will be mostly empty. That is to say, there won’t necessarily be a lot of things to do in this immersive version of the internet. While social experiences and games could come to define the space, Bailenson, who founded Stanford University’s Virtual Human Interaction Lab, is betting that education and work will remain the “killer apps” of virtual reality (VR) in the years to come.
How dull. I know where I’d rather be.
Zuckerberg’s metaverse: Lessons from Second Life – BBC News
Rei’s concern about a metaverse monopoly is one shared by many, including Anya Kanevsky, vice-president of product management at Linden Lab – the company running Second Life. Anya has watched with interest as several tech giants have started to talk about the new idea of a life online. Second Life has been going since 2003.
“I’m a little bit concerned about the dystopian nature that the conversation seems to be taking on right now,” she says. “The entry of a slightly oversized and outsized player into the space seems to signal to people that they are not the owners of it, that someone else is going to be setting the rules and kind of running the show and they will just be the consumers.”
As has been pointed out many times now, it was Neal Stephenson’s dystopian Snow Crash that first gave us this term, back in 1992.
Snow Crash and four other novels which are required reading for the Facebook generation – Verdict
Arguably the most prescient element of the novel is the government’s failure to legislate to curb the technology which controls the world. At one point, the villain of the novel notes: “Y’know, watching government regulators trying to keep up with the world is my favourite sport… It’s like if they figured out a way to regulate horses at the same time the [Ford] Model T and the airplane were being introduced.”
What’s he working on these days?
Sci-fi icon Neal Stephenson finally takes on global warming – WIRED
[H] read journalist Oliver Morton’s 2015 book The Planet Remade, about solving the problem of climate change with scientific and technological trickery on a planetary scale. That idea made Stephenson think there might be a novel there. “Nothing else matters in comparison. It’s going to be the issue for 100 years,” Stephenson says. “I’m a guy who found a niche writing fiction about technical and scientific topics. It seemed odd to me that I should get to the end of my career and never take a whack at it.”
Another sci-fi author whose name crops up when discussing the metaverse is Ernest Cline. Here, he shares with us some thoughts on his debut novel, Ready Player One.
Ernest Cline’s Kindle notes & highlights for Ready Player One – Goodreads
“Besides, now that everyone could vote from home, via the OASIS, the only people who could get elected were movie stars, reality TV personalities, or radical televangelists.”
When I wrote this back in 2011, several movie stars had already been elected to public office here in the United States, and it was becoming obvious that fame and familiarity had the power to sway a lot of voters. In trying to envision my future dystopian reality of 2045, I imagined that at some point, only movie stars, radical televangelists and reality TV personalities would be able to get elected. I didn’t expect that it would take less than a decade for a reality TV personality to be elected to the highest office in the land.
When all’s said and done, other social networks are always available, as John Atkinson reminds us.
Featured image Shutterstock
The Facebook company is now Meta – Meta
The metaverse will feel like a hybrid of today’s online social experiences, sometimes expanded into three dimensions or projected into the physical world. It will let you share immersive experiences with other people even when you can’t be together — and do things together you couldn’t do in the physical world. It’s the next evolution in a long line of social technologies, and it’s ushering in a new chapter for our company.
(I like how he quickly dismisses that astronaut costume. Is that a dig at his billionaire buddies’ aspirations, I wonder?)
How has this gone down? As you’d expect.
Zuckerberg announces fantasy world where Facebook is not a horrible company – Vice
[T]he juxtaposition between Zuckerberg’s pitch of living, working, playing, and generally existing in a utopian, fake, Facebook-developed virtual world loaded with fun and friendly people, concerts where you can always be in the front row, seamless mixed-reality basketball games where you feel like you are actually playing basketball, and kicksass, uhh, NFTs you can use to modify your metaverse avatar are a far cry from the disinformation, conspiracy theories, genocide-related, self-esteem destroying, spam, and general garbage content that exists on the platforms Facebook has already built. […]
About halfway through the delusional fever dream that was Facebook’s biggest product announcement of all time, Mark Zuckerberg said that “the last few years have been humbling for me and our company in a lot of ways,” as Facebook has nominally had to grapple with the harm it’s done to this world. It’s hard to find anything “humble” about a proposal to fundamentally remake human existence using technology that currently does not and may not ever exist and that few are currently clamoring for. But Facebook’s problems are too numerous to list, and so he is pitching products that don’t exist for a reality that does not exist in a desperate attempt to change the narrative as it exists in reality, where we all actually live.
Metaverse, Mars, meditation retreats: billionaires want to escape the world they ruined – The Guardian
Facebook has played a major role in fomenting ethnic cleansing in Myanmar, drumming up lynch mobs in India and Sri Lanka, amplifying white nationalism in the US and providing the anti-vaccine movement with a massive megaphone during a global pandemic. Rather than address this ruination, Zuckerberg wants us to all turn our attention to a land of make-believe where he’s friends with rappers and you can watch Instagram stories on a pirate ship.
Escaping into the Metaverse – The New York Times
Personally, I like the real world, one that’s not riven by the hate that’s being stoked, in part, by tech companies like Facebook. But, hey, look over here at this airy, techtopia concept. There’s “Project Cambria,” the code name for a new high-end headset thingie that is still in development. And, oh, wow, it’s a Mark avatar in a skeleton costume being controlled by Mark himself!
This is not a new tactic. When it was in regulatory trouble in the 1990s, Microsoft hosted Forum 2000, where the company screened future-forward conceptual videos. It didn’t fix the company’s image problem or change the conversation. As one Microsoft executive who was there just texted me about Facebook, “I swear all they have to do is look at all the stupid things we did and then NOT DO THOSE THINGS but apparently they’ve decided to do them faster.”
The internet’s had fun with all this, as you’d imagine.
‘Very… meta’: Twitter cracks up over Facebook rebrand – Inquirer
Meat jokes were all the rage, with US hamburger chain Wendy’s tweeting shortly after the news: “Changing name to Meat.” […] For lots of people, meta will forever describe something that refers back to or is about itself, like a film about people making a film about filmmaking. “Everyone posting about Facebook on Twitter is very… meta,” wrote @JohnRush32.
Why The Matrix 4 is now marketing the movie as a true story – Screen Rant
A new poster for The Matrix Resurrections claims that the film is “based on real events,” spoofing Facebook’s recent company name change. […] It can be difficult to tell the difference between the simulation and the real world in The Matrix, and while the new poster is only a joke, the parallel to actual tech companies and their frightening level of control over the public consciousness does drive home the message of the franchise. MetaCortex isn’t Facebook, but the similarities are hard to ignore, especially in an age where polarization and radicalization through social media are so prevalent.
But some people have issues with the logo itself.
Origin and the pros and cons of Facebook’s new infinity Meta logo – Designboom
Once the new design surfaced, the digital community stepped in with some thoughts. Some criticized the new infinity-like symbol as being quite outdated and overused in company logos over the years. Bill Gardner, founder of the online database LogoLounge, explains how the continuous loop symbol was a trend that took off back in 2008, with too many companies adopted it in their logo designs ever since. Conducting a search on LogoLounge, Gardner found over 1,200 variations of the infinity symbol in brand logos. More surprisingly, a very similar name and design to that of Facebook’s was created back in 2015 by Maria Grønlund for a sleep tracker startup.
But what of the actual metaverse? Does this announcement get us any closer to it? Here’s John Cormack, the 3D and VR expert behind Oculus VR, a key component in any of
Facebook’s Meta’s plans.
John Carmack issues some words of warning for Meta and its metaverse plans – Ars Technica
The idea of the metaverse, Carmack says, can be “a honeypot trap for ‘architecture astronauts.'” Those are the programmers and designers who “want to only look at things from the very highest levels,” he said, while skipping the “nuts and bolts details” of how these things actually work. These so-called architecture astronauts, Carmack said, “want to talk in high abstract terms about how we’ll have generic objects that can contain other objects that can have references to these and entitlements to that, and we can pass control from one to the other.” That kind of high-level hand-waving makes Carmack “just want to tear [his] hair out… because that’s just so not the things that are actually important when you’re building something.”
“But here we are,” Carmack continued. “Mark Zuckerberg has decided that now is the time to build the metaverse, so enormous wheels are turning and resources are flowing and the effort is definitely going to be made.”
So much of what he goes on to say goes straight over my head, but it’s still a fascinating summary of the current state of play from someone who obviously knows what he’s talking about.
The metaverse is already here. It’s Minecraft – Clive Thompson
The truth is, a thriving metaverse already exists. It’s incredibly high-functioning, with millions of people immersed in it for hours a day. In this metaverse, people have built uncountable custom worlds, and generated god knows how many profitable businesses and six-figure careers. Yet this terrain looks absolutely nothing the like one Zuckerberg showed off. It’s Minecraft, of course.
Hmm, perhaps not. As has been explained before, that’s just an example of a very successful virtual world, not a metaverse. Speaking of which:
Second Life trends on Twitter after Meta announcement – Daniel Voyager
Second Life has now been around for over 18 years and still going strong with a active userbase. There has been positive net growth during 2021 and the lab have improved the platform over the years. Second Life is going to be around for many more years to come.
It’s a good time for spaced-based sci-fi at the moment, with the latest Dune and Foundation adaptations on screens of various sizes. The former seems to be making a bigger impact than the latter, though. This article from the Long Now folks suggests a reason why.
“Dune,” “Foundation,” and the allure of science fiction that thinks long-term – Blog of the Long Now
In a moment of broader cultural gloominess, Dune’s perspective may resonate more with the current movie-going public. Its themes of long-term ecological destruction, terraforming, and the specter of religious extremism seem in many ways ripped out of the headlines, while Asimov’s technocratic belief in scholarly wisdom as a shining light may be less in vogue. Ultimately, though, the core appeal of these works is not in how each matches with the fashion of today, but in how they look forward through thousands of years of human futures, keeping our imagination of long-term thinking alive.
Long-term thinking, that can only be a good thing, right? Longtermism, on the other hand…
Against longtermism – Aeon Essays
Why do I think this ideology is so dangerous? The short answer is that elevating the fulfilment of humanity’s supposed potential above all else could nontrivially increase the probability that actual people – those alive today and in the near future – suffer extreme harms, even death. Consider that, as I noted elsewhere, the longtermist ideology inclines its adherents to take an insouciant attitude towards climate change. Why? Because even if climate change causes island nations to disappear, triggers mass migrations and kills millions of people, it probably isn’t going to compromise our longterm potential over the coming trillions of years. If one takes a cosmic view of the situation, even a climate catastrophe that cuts the human population by 75 per cent for the next two millennia will, in the grand scheme of things, be nothing more than a small blip – the equivalent of a 90-year-old man having stubbed his toe when he was two.
Featured image Apple TV
It’s obvious, when you think about it. Of course not all Neanderthals were ‘cavemen’ — half were women.
Sheanderthal – Aeon Essays
Archaeology is no exception to biases against women’s interests across science and the humanities. Since the early days, a tendency to conceptualise humanity’s deep origins as populated literally by ‘cavemen’ has led to presumed male activities being presented as most visible and interesting. … In fact, for most of the subsequent 160 years, female Neanderthals – if featured at all – tend to be fewer in number, peripherally located, and limited to ‘domesticated’ activities including childcare and skin-working. They are essentially scenery, in the words of the anthropologist Diane Gifford-Gonzalez, rather than active providers working on stone knapping or hunting and, in addition, they’re often fearfully lurking, hidden in dark grottos.
The world is a very different place now.
Why eye-catching graphics are vital for getting to grips with climate change – The Conversation
One misconception about the climate crisis is that warming will be uniform across the world. Deniers cite cold fronts or blizzards as evidence that warming is exaggerated, or hark back to past heatwaves – such as that experienced by the UK in 1976 when temperatures exceeded 35°C – as proof that the scientists have got it wrong. Apart from this misleading conflation of weather (daily conditions) and climate (long-term conditions), this kind of argument misses the complex patchwork of effects that interact to create what gets reported in the headline figures. Maps can be an invaluable weapon against this misunderstanding. … [W]hat is needed are more universally accessible visualisations that are able to show where we’re heading in no uncertain terms.
How on earth would you protect future generations from something with a half-life of over 700 million years? Use your imagination.
The art of pondering Earth’s distant future – Scientific American
We do not, of course, live in these imagined worlds. In this sense, they are unreal—merely fictions. However, our capacities to envision potential futures, and to feel empathy for those who may inhabit them, are very real. Depictions of tomorrow can have powerful, concrete effects on the world today. This is why deep time thought experiments are not playful games, but serious acts of intellectual problem-solving. It is why the safety case experts’ models of far future nuclear waste risks are uniquely valuable, even if they are, at the end of the day, mere approximations.
Remember when virtual reality was supposed to be the next all-encompassing, technological paradigm? Or the Internet of Things? Well, hold on to your VR googles because the metaverse is coming! Mark says so.
Facebook wants us to live in the metaverse – The New Yorker
In a Facebook earnings call last week, Mark Zuckerberg outlined the future of his company. The vision he put forth wasn’t based on advertising, which provides the bulk of Facebook’s current profits, or on an increase in the over-all size of the social network, which already has nearly three billion monthly active users. Instead, Zuckerberg said that his goal is for Facebook to help build the “metaverse,” a Silicon Valley buzzword that has become an obsession for anyone trying to predict, and thus profit from, the next decade of technology.
Mark Zuckerberg wants to turn Facebook into a ‘metaverse company’ – what does that mean? – The Conversation
In his quest to turn Facebook into a metaverse company, Zuckerberg is seeking to build a system where people move between virtual reality (VR), AR and even 2D devices, using realistic avatars of themselves where appropriate. Here they will work, socialise, share things and have other experiences, while still probably using the internet for some tasks such as searches which are similar to how we use it now. Owning not only the Facebook platform but also WhatsApp, Instagram and VR headset maker Oculus gives Zuckerberg a big head start in making this a reality.
Here’s how the man himself describes it, in an interview with The Verge.
Mark in the metaverse: Facebook’s CEO on why the social network is becoming ‘a metaverse company’ – The Verge
The metaverse is a vision that spans many companies — the whole industry. You can think about it as the successor to the mobile internet. And it’s certainly not something that any one company is going to build, but I think a big part of our next chapter is going to hopefully be contributing to building that, in partnership with a lot of other companies and creators and developers. But you can think about the metaverse as an embodied internet, where instead of just viewing content — you are in it. And you feel present with other people as if you were in other places, having different experiences that you couldn’t necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness.
For context, it would be helpful to read Neal Stephenson’s 1992 Snow Crash or Ernest Cline’s Ready Player One from 2011, recently made into a movie of the same name. Exciting, dynamic sci-fi thrillers, but not futures that I’d like as my present.
The metaverse has always been a dystopian idea – VICE
If it is coming, and if it is a big deal, then surprisingly few have paused to carefully consider the actual source of the metaverse, an undertaking which seems like a good idea, especially because that source is a deeply dystopian novel about a collapsed America that is overrun by violence and poverty. The metaverse was born in Neal Stephenson’s 1992 Snow Crash, where it serves as entertainment and an economic underbelly to a poor, desperate nation that is literally governed by corporate franchises. […]
Both books’ metaverses get at a common truism: there is something inherently dystopian in a future where humans abandon the real world in favor of an escapist and consumerist-oriented fully immersive digital one. To want to spend any serious amount of time in a metaverse, it must be made more appealing than reality, a feat which can be accomplished in one of two ways—either the world outside is already shitty enough to drive you into a glitch-prone, murder-filled alternative, or the fantasy of becoming someone else is compelling enough to consume you totally.
Is this all hype at the moment? Is there any real substance to these aspirations?
But as usual with such amorphous concepts and platform aspirations, there’s very little there. None of these luminaries, from Zuck to Nadella to Boz, seem capable of painting a coherent vision for what their particular metaverse will look or feel like, beyond gesturing at “presence” and a collection of apps, keywords, and old science fiction tropes. It is an odd vision built from a compendium of juvenile fantasies, perceived market opportunities, and overt dystopias.
Well, the author of that article might think so, but that’s not a view shared by venture capitalist Matthew Ball. He first wrote about the beginnings of the metaverse in 2018 …
Fortnite is the future, but probably not for the reasons you think – MatthewBall.vc
The impending possibility (and broader inevitability) of the Metaverse is separate from whether Epic can, should or will pursue it. But it’s clear that Sweeney wants to build an open Metaverse before someone else builds a closed one. Many are trying.
… updated that in January 2020 …
The Metaverse: What it is, where to find it, who will build it, and Fortnite – MatthewBall.vc
This is why considering Fortnite as video game or interactive experience is to think too small and too immediately. Fortnite began as a game, but it quickly evolved into a social square. Its players aren’t logging in to “play”, per se, but to be with their virtual and real-world friends. Teenagers in the 1970s to 2010s would come home and spend three hours talking on the phone. Now they talk to their friends on Fortnite, but not about Fortnite. Instead, they talk about school, movies, sports, news, boys, girls and more. After all, Fortnite doesn’t have a story or IP – the plot is what happens on it and who is there.
… and then again in June 2021, with this extensive, nine-part essay, ‘The Metaverse Primer’.
A framework for the metaverse – MatthewBall.vc
Since [the 2020 update], a lot has happened. COVID-19 forced hundreds of millions into Zoomschool and remote work. Roblox became one of the most popular entertainment experiences in history. Google Trends’ index on the phrase “The Metaverse” set a new “100” in March 2021. Against this baseline, use of the term never exceeded seven from January 2005 through to December 2020. With that in mind, I thought it was time to do an update – one that reflects how my thinking has changed over the past 18 months and addresses the questions I’ve received during this time, such as “Is the Metaverse here?”, “When will it arrive?”, and “What does it need to grow?”.
Each of these buckets is critical to the development of the Metaverse. In many cases, we have a good sense of how each one needs to develop, or at least where there’s a critical threshold (say, VR resolution and frame rates, or network latency). But recent history warns us not to be dogmatic about any specific path to, or idealized vision of, a fully functioning Metaverse. The internet was once envisioned as the ‘Information Superhighway’ and ‘World Wide Web’. Neither of these descriptions were particularly helpful in planning for 2010 or 2020, least of all in understanding how the world and almost every industry would be transformed by the internet.
Very extensive, and I can’t say I follow even half of it, but it all sounds very exciting. It’s nice to see Second Life getting a mention as a “proto-metaverse”, but I wish it was more involved.
Second Life 2021 review, documentary from inside the social metaverse – YouTube
Second Life is an open world 3D social virtual world, the precursor of the virtual reality or VR platforms we see today. But is it really on its way out of the Metaverse game as some believe? Or does it hold the keys to realizing the Metaverse as it is envisioned by many futurists and sci-fi authors? This short film seeks to answer those questions.
Anyway, to round all this off, here are a couple of links from Dezeen on what real estate in this new digital universe might look like.
Artist Krista Kim sells “first NFT digital house in the world” for over $500,000 – Dezeen
Kim designed the home in 2020 to be a space that embodied her philosophy of meditative design and worked with an architect to render the house using Unreal Engine, software that is commonly used to create video games. She describes the house, which overlooks a moody mountain range and features an open-plan design and floor to ceiling glass walls, as a “light sculpture”.
Andrés Reisinger sells collection of “impossible” virtual furniture for $450,000 at auction – Dezeen
Each of the virtual items can be placed in any shared 3D virtual space or “metaverse”, including open worlds such as Decentraland and Somnium Space and Minecraft. Alternatively, the 3D models can be used in virtual- and augmented-reality applications as well as development platforms such as Unity and Unreal Engine to create games, animations and CGI movies.
Wasp-76b: The exotic inferno planet where it ‘rains iron’ – BBC News
Wasp-76b, as it’s known, orbits so close in to its host star, its dayside temperatures exceed 2,400C – hot enough to vaporise metals. The planet’s nightside, on the other hand, is 1,000 degrees cooler, allowing those metals to condense and rain out. It’s a bizarre environment, according to Dr David Ehrenreich from the University of Geneva. “Imagine instead of a drizzle of water droplets, you have iron droplets splashing down,” he told BBC News.
ESO telescope observes exoplanet where it rains iron – ESO
This strange phenomenon happens because the ‘iron rain’ planet only ever shows one face, its day side, to its parent star, its cooler night side remaining in perpetual darkness. Like the Moon on its orbit around the Earth, WASP-76b is ‘tidally locked’: it takes as long to rotate around its axis as it does to go around the star.
Greater problems are ahead, however.
Behold our dazzling night sky when the Milky Way collides with Andromeda in 4 billion years – Kottke
Using data from the Hubble Space Telescope, astronomers at NASA have predicted that our own Milky Way galaxy and the nearby Andromeda galaxy (M31) will collide about 4 billion years from now. As part of the announcement from 2012, they produced a video of what the collision would look like and a series of illustrations of what our sky will look like during the collision process.
Betelgeuse – Quartz
What’s going on with Betelgeuse? There are two possibilities: Betelgeuse will brighten again and continue its pattern, or it will explode.
What a way to end 2019.
The most dangerous people on the internet this decade – Wired
In some cases these figures represent dangers not so much to public safety, but to the status quo. We’ve also highlighted actual despots, terrorists, and saboteurs who pose a serious threat to lives around the world. As the decade comes to a close, here’s our list of the people we believe best characterize the dangers that emerged from the online world in the last 10 years—many of whom show no signs of becoming any less dangerous in the decade to come.
It’s not just the people that are alarming, it’s the technology too, and what can be done with it, like this investigation into the smartphone tracking industry. (I didn’t even realise there was such an industry.)
Twelve million phones, one dataset, zero privacy – The New York Times
Every minute of every day, everywhere on the planet, dozens of companies — largely unregulated, little scrutinized — are logging the movements of tens of millions of people with mobile phones and storing the information in gigantic data files. The Times Privacy Project obtained one such file, by far the largest and most sensitive ever to be reviewed by journalists. It holds more than 50 billion location pings from the phones of more than 12 million Americans as they moved through several major cities, including Washington, New York, San Francisco and Los Angeles.
Each piece of information in this file represents the precise location of a single smartphone over a period of several months in 2016 and 2017.
But perhaps there’s some room for optimism? Here’s the New York Times again, gazing into their crystal ball.
No more phones and other tech predictions for the next decade – The New York Times
There has been a lot of gnashing and wailing about screen addiction, “sharenting” and the myriad other negative effects of all the devices we have come to rely on. (I am guilty as charged.) These gadgets have been designed to hook you, not unlike sugar or cigarettes or gambling or opiates. The well known techie Tristan Harris calls it “human downgrading” — and he’s right. But there is yet another opportunity here to push for design ethics, a movement that I think will gain traction as we all assess what our dives into digital have done to humanity. While our tech devices have, on the whole, been good for most people, there is a true business opportunity in making them work more efficiently and without a reliance on addiction. Whether we move toward more intuitively created tech that surrounds us or that incorporates into our bodies (yes, that’s coming), I am going to predict that carrying around a device in our hand and staring at it will be a thing of the past by 2030. And like the electrical grid we rely on daily, most tech will become invisible.
I love the sentiment, but remain very doubtful.
Cyborgs. So much promise, so little follow-through.
Transhumanism is tempting—until you remember Inspector Gadget – Wired
It’s comforting to think of the body as a machine we can trick out. It helps us ignore the strange fleshy aches that come with having a meat cage. It makes a fickle system—one we truly don’t understand—feel conquerable. To admit that the body (and mind that sits within it) might be far more complex than our most delicate, intricate inventions endangers all kinds of things: the medical industrial complex, the wellness industry, countless startups. But it might also open up new doors for better relationships with our bodies too: Disability scholars have long argued that the way we see bodies as “fixable” ultimately serves to further marginalize people who will never have the “standard operating system,” no matter how many times their parts are replaced or tinkered with.
I remember Professor Reading from Warwick University/Professor Warwick from Reading University being the talk of the town back in the 90s, when I was a student researching interactive art.
The Cyborg: Kevin Warwick is the world’s first human-robot hybrid – Vice
This isn’t just for fun: Warwick is certain that without upgrading, humans will someday fall behind the advances of the robots they’re building – or worse. “Someday we’ll switch on that machine, and we won’t be able to switch it off.” That might explain why he has very little technology at home, and counts The Terminator among his biggest influences. He doesn’t want to become a robot; he wants to be a better human.
It got me thinking about Stelarc, the Cypriot/Australian performance artist who visited our campus one day to deliver a must bizarre lecture. He demoed his extra hand and talked about the new ear he was planning on installing/implanting/growing.
Here’s Wired’s profile of him, from 2012.
For extreme artist Stelarc, body mods hint at humans’ possible future – Wired
He speaks excitedly about potential future applications for the ear. “The ear also might be a kind of distributed Bluetooth system, where if you telephone me on your cellphone, I’ll be able to speak to you through my ear,” Stelarc said. “But because the small speaker and the small receiver would be implanted in a gap between my teeth, I would hear your voice in my head. If I keep my mouth closed, only I hear your voice. If I open my mouth and someone else is close by, they might hear your voice seemingly coming from my mouth. And if I lip-sync, I’d look like some bad foreign movie.”
Several years and surgical procedures later, and he’s still battling away.
Stelarc — Making art out of the human body – Labiotech
The final procedure will re-implant the microphone, which will be wirelessly connected to the Internet. The goal is to use it to listen in to what’s happening in other places of the world. “The ear is not for me. I’ve got two good ears to hear with,” the artist says. “For example, someone in Venice could listen to what my ear is hearing in Melbourne.”
Redefining the human body as “meat, metal and code”: An interview with Stelarc – Sleek Magazine
I left our meeting in awe of a man that, at the age of 71, is still at the foreground of technological art and posthumanist thought. Stelarc was making interactive internet art before the invention of Google (and dare I say it, before I could talk). Decades into his work and exploration of the limits of the human body, Stelarc continues to break and bend our conceptions of what constitutes a body, and fundamentally, what it means to be human.
The end of paper? The end of books? As Leah Price discusses in this excerpt from her latest book, What We Talk about When We Talk about Books: The History and Future of Reading, it’s the same old story.
Books won’t die – The Paris Review
In hindsight, we can see how rarely one technology supersedes another: the rise of the podcast makes clear that video didn’t doom audio any more than radio ended reading. Yet in 1913, a journalist interviewing Thomas Edison on the future of motion pictures recounted the inventor declaring confidently that “books … will soon be obsolete in the public schools.” By 1927 a librarian could observe that “pessimistic defenders of the book … are wont to contrast the actual process of reading with the lazy and passive contemplation of the screen or listening to wireless, and to prophecy the death of the book.” And in 1966, Marshall McLuhan stuck books into a list of outdated antiques: “clotheslines, seams in stockings, books and jobs—all are obsolete.”
Throughout the nineteenth century and again in the twentieth, every generation rewrote the book’s epitaph. All that changes is whodunnit.
And here’s a somewhat related article, asking us to see our current worries about technology ruining everything in a wider, historical context.
Pessimism v progress – The Economist
The New York Times sums up the encroaching gloom. “A mood of pessimism”, it writes, has displaced “the idea of inevitable progress born in the scientific and industrial revolutions.” Except those words are from an article published in 1979. Back then the paper fretted that the anxiety was “fed by growing doubts about society’s ability to rein in the seemingly runaway forces of technology”. …
The most important lesson is about technology itself. Any powerful technology can be used for good or ill. The internet spreads understanding, but it is also where videos of people being beheaded go viral. Biotechnology can raise crop yields and cure diseases—but it could equally lead to deadly weapons.
Technology itself has no agency: it is the choices people make about it that shape the world.
I do think these Economist illustrations are very clever, though, like that one of Johnson’s V for victory sign.
An interesting visualisation of all the reasons why creating safe self-driving cars is harder than the hype would have us believe.
How does a self-driving car work? Not so great.
The autonomous vehicle industry has made lots of cheery projections: Robocars will increase efficiency and independence and greatly reduce traffic deaths, which occurred at the rate of about 100 a day for the past three years nationwide. But to deliver on those promises, the cars must work. Our reporting shows the technology remains riddled with problems.
There are flaws in how well cars can “see” and “hear,” and how smoothly they can filter conflicting information from different sensors and systems. But the biggest obstacle is that the vehicles struggle to predict how other drivers and pedestrians will behave among the fluid dynamics of daily traffic. […]
Gill Pratt, the head of the Toyota Research Institute, said in a speech earlier this year that it’s time to focus on explaining how hard it is to make a self-driving car work.
Octave Uzanne’s “The End of Books” (1894)
The end of books has been declared many times. Over a century before the invention of the e-reader and the meteoric rise of the audiobook and podcast, ardent French bibliophile Octave Uzanne (1851–1931) wrote a story, inspired by rapid advances in phonographic technology, imagining how printed text might disappear. […]
One of these men — called the Bibliophile — is asked his opinion on the future of books. He replies as follows:
If by books you are to be understood as referring to our innumerable collections of paper, printed, sewed, and bound in a cover announcing the title of the work, I own to you frankly that I do not believe (and the progress of electricity and modern mechanism forbids me to believe) that Gutenberg’s invention can do otherwise than sooner or later fall into desuetude as a means of current interpretation of our mental products.
“Printing”, he continues, “is…threatened with death by the various devices for registering sound which have lately been invented, and which little by little will go on to perfection.”
Check out these marvellous illustrations or click through for more or to read this yourself from a digitised copy of Scribner’s Magazine.
Every restaurant-table will be provided with its phonographic collection; the public carriages, the waiting-rooms, the state-rooms of steamers, the halls and chambers of hotels will contain phonographotecks for the use of travellers. The railways will replace the parlor car by a sort of Pullman Circulating Library, which will cause travellers to forget the weariness of the way while leaving their eyes free to admire the landscapes through which they are passing.
Nothing wrong with indulging in a little nostalgia now and then, right?
Do you remember Suck.com, the web’s first and best snarky internet/pop-culture magazine? It owned the show in the 90s, and I was a huge fan. It stopped publishing in 2001, but for the last four years the “Suck, Again” project has been serialising its archives as a daily email newsletter, each article sent out twenty years to the day since the original.
Gen Xers rejoice: Suck.com comes back as a daily newsletter
Launched in 1995 by Wired staffers Joey Anuff and Carl Steadman — the same year as Salon.com and a year before Slate — Suck offered a daily riff on early Web culture, politics, pop culture and dating. It was done with a characteristically Gen X flare: arch, wry, ironic and smart. It was massively influential.
It’s fascinating to see just how deeply the internet and the other new technologies have become embedded into our societies since then — and just how ‘on the money’ the Suck.com team were in highlighting the issues that we’re still grappling with today, two decades later.
Like this from April 1999 — fifteen years before Alexa first appeared, for example.
In the December 1998 Wired, Negroponte – director of MIT’s Media Lab and sharp-dressed retailer of broader-bandwidth tomorrows to corporate America (and to the unwashed AOL millions in his best-selling book Being Digital) – announced that he was vacating his bully pulpit on the magazine’s end page. After six years there, the man, whose audio-animatronic prose is to literary style what the Parkinsonian tics of Disneyland’s Mr. Lincoln are to fluid human movement, had decided to step down.
Negroponte’s departure marks the end of an era when Magna Cartas for the Knowledge Age and Declarations of the Independence of Cyberspace were taken seriously, at least by the self- anointed “digital elite.” Oddly, Negroponte himself seems not to have noticed how retro his Jetsonian visions of digital butlers and supercomputing cufflinks seem in the politically turbulent, economically anxious late-’90s. At the end of a century that has witnessed acid rain and global warming, Bhopal and Chernobyl, he beckons us toward a future where technology never fails, corporations are always benign, and there’s a high-tech magic bullet for every social malady.
Here’s a more favourable piece on him for 21C magazine.
In his immaculate Italian suit, Nicholas Negroponte looks more like an international financier than one of the leading thinkers of the information age. His new book, Being Digital, may have propelled the head of MIT’s Media Lab into the spotlight, but is he a true visionary or just a well-connected hype merchant?
For all that I might now think that Nicholas Negroponte was a little wide of the mark politically, I’ve had his Being Digital book on my bookshelf since it was first published in 1995, just next to Douglas Coupland’s Microserfs. They’re still two of my favourites.
(Featured image c/o Phil Gyford on Flickr)
I loved the nostalgic/futuristic feel of these Wonders of the World Wide Web videos from Jo Luijten. They capture the look and feel of the technology of the time perfectly. Yes, it’s ludicrous to imagine these modern-day systems running this way, but if we jump ahead 30 years from now, what will we be laughing at then?
How about this for an unsettling glimpse into the future?
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
It serves as the introduction to this fantastic overview of augmented reality in urban environments.
City Skins: Scenes from an augmented urban reality
In one scene, the film’s protagonist-user (“Juliana”), becomes confused, even anxious, by a technical glitch which forces a reboot of her device while shopping for food, showing the viewer a brief glimpse of a un-augmented and totally featureless supermarket, clearly designed for the express purpose of accommodating a digital overlay. Matsuda’s film ultimately suggests that augmented reality may become so commonplace as to be essential to making sense of the world.
However futuristic it may seem, location-based augmented reality (virtual reality’s more successful but less hyped cousin) has been around for a while.
Growing interest in location-based AR projects, beginning in the late 1990s, can be in part attributed to the confluence of art and networking technologies which emerged out of the gradual popularization of the Internet and the influence of “net art.” Net art, according to critic Josephine Bosma, has often concerned itself with “the public domain as a virtual, mediated space consisting of both material and immaterial matter,” indicating a conceptual and ethical foundation for augmented reality’s radical leap from the space of the screen to a “hybrid space” mixing real and virtual elements.
Near the tail end of the 20th century, pseudonymous author and technologist Ben Russell released The Headmap Manifesto — a utopian vision of augmented reality referencing Australian aboriginal songlines and occult tomes, while pulling heavily from cybernetic theory and the Temporary Autonomous Zones of Hakim Bey. At turns both wildly hypothetical and eerily prescient, Headmap explores in-depth the implications of “location-aware” augmented reality as a kind of “parasitic architecture” affording ordinary people the chance to annotate and re-interpret their environment.
That might sound too abstract and theoretical, but here’s an example of a very real-world, poignant use of AR.
Following the release of the first iPhone and advancements in mobile phone cameras and processing power, AR began to move toward the more visually-dominant experiences we are familiar with today — in the process also opening up possibilities for more explicitly political projects. The group 4 Gentlemen, for instance, embraced AR as a tool for criticizing oppressive government policies in China. A collective of exiled Chinese artists and one American artist, 4 Gentlemen (taking their name from a group of intellectual dissidents central to the Tiananmen Student Protest in 1989) developed a series of works that digitally recreated in situ both the famous “Tank Man” image and the “Goddess of Democracy” statue — two symbols of the Tiananmen protest which have defined the struggle for democracy and human rights in China since.
It’s 2019, but are we any further on?
Nothing but the truth: the legacy of George Orwell’s Nineteen Eighty-Four
Orwell was both too pessimistic and not pessimistic enough. On the one hand, the west did not succumb to totalitarianism. Consumerism, not endless war, became the engine of the global economy. But he did not appreciate the tenacity of racism and religious extremism. Nor did he foresee that the common man and woman would embrace doublethink as enthusiastically as the intellectuals and, without the need for terror or torture, would choose to believe that two plus two was whatever they wanted it to be.
Nineteen Eighty-Four is about many things and its readers’ concerns dictate which one is paramount at any point in history. During the cold war, it was a book about totalitarianism. In the 1980s, it became a warning about technology. Today, it is most of all a defence of truth.
Speaking of liars.
Boris Johnson may be the UK’s next Prime Minister, but he’s up on criminal charges for Brexit “Battle Bus” lies
Ball’s complaint claims that Johnson knew that his NHS promises were lies, and as evidence, cites instances in which Johnson used accurate figures. The complain calls for a criminal sanction as remedy for these lies, because “lying on a national and international platform undermines public confidence in politics.”
There will be preliminary hearings tomorrow, and then one of four things may happen: Johnson may appeal, the Criminal Prosecution Service may allow Ball to continue with his own private proceedings, or the CPS may take over the proceedings, or they may shut them down on the basis that the prosecution is not in the public interest.
George Orwell jumped ahead 36 years. With his new TV series, Years and Years, Russell T. Davies only leaps from five to 15 years ahead, but his vision of the future feels likelier and far scarier as a result. Why do we, the audience, keep doing this to ourselves?
From Years and Years to Bird Box: why we turn to dystopian dramas in a crisis
Right now, it’s hard to think of a more prescient film than the 2006 thriller Children of Men with its depiction of environmental catastrophe and xenophobia; call me naive but not in a million years did I think we’d get so close to Alfonso Cuarón’s vision. Great art is supposed to reflect life, or so we are told. For me, the power of Years and Years lies not in its moments of high drama but in its more subtle drawing of the growing tensions between families, generations and cultures, and the line the series draws between now and the years to come. The future is here on TV, but the question is: have we got the stomach for it?
Here’s a poetic exploration of the humble light switch, highlighting what may be lost if everything becomes smart.
Let there be light switches – from dark living rooms to dark ecology
It means the resilient light switch, like the door handle, reveals the accumulated touch of all those gone before, a patina of presence. Juhani Pallasmaa said that the doorhandle is the handshake of the building; is the light switch the equivalent for the room? […]
Pallasmaa, in his The Eyes of the Skin, noted that touch is a key part of remembering and understanding, that “tactile sense connects us with time and tradition: through impressions of touch we shake the hands of countless generations”. Is this reach for the switch merely functional, then? A light switch can stick around for decades, as with the doorhandle. When you touch the switch, you are subconsciously sensing the presence of others who have done so before you, and all those yet to do so. You are also directly touching infrastructure, the network of cables twisting out from our houses, from the writhing wires under our fingertips to the thicker fibres of cables, like limbs wrapped around each other, out into the countryside, into the National Grid.
If we always replace touch with voice activation, or simply by our presence entering a room, we are barely thinking or understanding, placing things out of mind. While data about those interactions exist, it is elsewhere, perceptible only to the eyes of the algorithm. We lose another element of our physicality, leaving no mark, literally. No sense of patina develops, except in invisible lines of code, datapoints feeding imperceptible learning systems of unknown provenance. As is often the case with unthinking smart systems, it is a highly individualising interface, revealing no trace of others.
I think I now need to re-read Bret Victor’s take on the future of interaction design, that I mentioned earlier.
Following on from yesterday’s post about Joe Clark’s frustrations with various aspects of iPhone interface design (and smartphone design more broadly, I think), here are a few more.
First, Craig Mod on the new iPads — amazing hardware, infuriating software.
Getting the iPad to Pro
The problems begin when you need multiple contexts. For example, you can’t open two documents in the same program side-by-side, allowing you to reference one set of edits, while applying them to a new document. Similarly, it’s frustrating that you can’t open the same document side-by-side. This is a weird use case, but until I couldn’t do it, I didn’t realize how often I did do it on my laptop. The best solution I’ve found is to use two writing apps, copy-and-paste, and open the two apps in split-screen mode.
Daily iPad use is riddled with these sorts of kludgey solutions.
Switching contexts is also cumbersome. If you’re researching in a browser and frequently jumping back and forth between, say, (the actually quite wonderful) Notes.app and Safari, you’ll sometimes find your cursor position lost. The Notes.app document you were just editing fully occasionally resetting to the top of itself. For a long document, this is infuriating and makes every CMD-TAB feel dangerous. It doesn’t always happen, the behavior is unpredictable, making things worse. This interface “brittleness” makes you feel like you’re using an OS in the wrong way.
How we use the OS, the user interface, is key. Here’s Bret Victor on why future visions of interface design are missing a huge trick – our hands are more than just pointy fingers.
A brief rant on the future of interaction design
Go ahead and pick up a book. Open it up to some page. Notice how you know where you are in the book by the distribution of weight in each hand, and the thickness of the page stacks between your fingers. Turn a page, and notice how you would know if you grabbed two pages together, by how they would slip apart when you rub them against each other.
Go ahead and pick up a glass of water. Take a sip. Notice how you know how much water is left, by how the weight shifts in response to you tipping it.
Almost every object in the world offers this sort of feedback. It’s so taken for granted that we’re usually not even aware of it. Take a moment to pick up the objects around you. Use them as you normally would, and sense their tactile response — their texture, pliability, temperature; their distribution of weight; their edges, curves, and ridges; how they respond in your hand as you use them.
There’s a reason that our fingertips have some of the densest areas of nerve endings on the body. This is how we experience the world close-up. This is how our tools talk to us. The sense of touch is essential to everything that humans have called “work” for millions of years.
Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit. What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?
I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade.
And that was written in 2011. We’ve not got any further.
The YouTube video he links to isn’t there anymore, but this one from Microsoft works just as well.
The ‘future book’ is here, but it’s not what we expected
In the 1990s, Future Bookism hit a kind of beautiful fever pitch. We were so close. Brown University professor Robert Coover, in a 1992 New York Times op-ed titled “The End of Books,” wrote of the future of writing: “Fluidity, contingency, indeterminacy, plurality, discontinuity are the hypertext buzzwords of the day, and they seem to be fast becoming principles, in the same way that relativity not so long ago displaced the falling apple.”
Things didn’t quite work out that way; Amazon swallowed up pretty much all the burgeoning e-book market, with Kindles that are “as interactive as a potato”.
Yet here’s the surprise: We were looking for the Future Book in the wrong place. It’s not the form, necessarily, that needed to evolve—I think we can agree that, in an age of infinite distraction, one of the strongest assets of a “book” as a book is its singular, sustained, distraction-free, blissfully immutable voice. Instead, technology changed everything that enables a book, fomenting a quiet revolution. Funding, printing, fulfillment, community-building—everything leading up to and supporting a book has shifted meaningfully, even if the containers haven’t. Perhaps the form and interactivity of what we consider a “standard book” will change in the future, as screens become as cheap and durable as paper. But the books made today, held in our hands, digital or print, are Future Books, unfuturistic and inert may they seem.
It’s an interesting take, for sure, but I can’t help but think this publishing revolution is marvellous for authors but, as a reader, I’m still pining for that promised interactivity. I don’t think it’s enough to say we’ve got Wikipedia and YouTube videos and email newsletters and somehow we can bundle them all up and consider the resulting unstructured, messy, unvalidated heap a Future Book.
Tim Carmody responds to Craig’s essay with a call to pursue an older approach.
Towards the Future Book
I think the utopian moment for the future of the book ended not when Amazon routed its vendors and competitors, although the Obama DOJ deserves some blame in retrospect for handing them that win. I think it ended when the Google Books settlement died, leading to Google Books becoming, basically abandonware, when it was initially supposed to be the true Library of Babel.
For Tim, that goal—“the digitization of all printed matter, available for full-text search and full-image browsing on any device”—is where the future of the book should lie.
Will Self, meanwhile, is in a less positive mood.
The printed world in peril
As for my attempts to express the impact of the screen on the page, on the actual pages of literary novels, I now understand that these were altogether irrelevant to the requirement of the age that everything be easier, faster, and slicker in order to compel the attention of screen viewers. It strikes me that we’re now suffering collectively from a “tyranny of the virtual,” since we find ourselves unable to look away from the screens that mediate not just print but, increasingly, reality itself.
I’ve been a fan of his for many years now, his lack of optimism notwithstanding.
At the end of Bradbury’s Fahrenheit 451, the exiled hoboes return to the cities, which have been destroyed by the nuclear conflicts of the illiterate, bringing with them their head-borne texts, ready to restart civilization. And it’s this that seems to me the most prescient part of Bradbury’s menacing vision. For I see no future for the words printed on paper, or the art forms they enacted, if our civilization continues on this digital trajectory: there’s no way back to the future—especially not through the portal of a printed text.