You can now get bedding complete with side pockets for your phones/tv remotes/fags. Something tells me that keeping these things so close might not be promoting a positive attitude to sleep.
I know nothing about guitars (or ukuleles, for that matter), but I can tell that playing this “self-playing” guitar would not be as simple as that description suggests.
Self-playing electric ‘circle guitar’ can pick at up to 250 bpm – designboom
Anthony Dickens has built the circle guitar with the help of a team of brilliant engineers to generate sounds, textures, and rhythms that would be impossible with a conventional electric guitar. What differentiates the new design from other electrics, is the motor-driven spinning disc in its body that rotates at up to 250 bpm under the strings. This innovative feature makes it possible to exceed what the musician’s hand can achieve alone.
OK, so I can’t pretend to understand even half of this—mechanical step sequencer discs? hexaphonic pickups?—but it’s great to see the start of what is in effect a brand new type of instrument, one I reckon Wintergatan’s Martin Molin would love to get his hands on.
If redesigning musical classics is your thing, check out this other designboom post I came across, via Moss and Fog. Looking closer, you can see it’s from 2017, so I’m not sure if this ever took off, but I’m smitten, to say the least.
The Elbow cassette player is a turntable tonearm for tapes – designboom
In an industry obsessed with nostalgia, the humble cassette seems to have missed out on the craze that turned old school records back into a music must-have. Yet Brainmonk, the design team behind the Elbow clip-on casette player, have other plans to give the traditional tape the attention it deserves. Described as a ‘portable cassette player reduced to the core,’ Elbow gets rid of the heavy plastic casing that’s usually found on a tape players and strips it back to a single clip-on pulley that almost leaves the cassette to play itself.
After looking into this a little more, I can see that it didn’t take off. According to its Facebook page, the project is suspended, and they’ve not bothered renewing their website domain. This Verge write-up perhaps gives us a clue why.
The Elbow cassette player concept is as impractical as a cassette tape – The Verge
I’m curious what kind of battery life you could get out of an object like this. My guess is not much. But, really, this concept is more of a fashion accessory than a 21st century sequel to the Walkman — just like the cassette tapes that it will theoretically play.
Remember that new/old rotary phone from a while back? Turns out it’s not the only one.
Rotary dial In today’s world: Artist imagines what if the rotary dial existed to this day? – Design You Trust
According to Valerii, a CGI Artist and motion-designer: “What if the rotary dial existed to this day? I’ve thought about it, and I’ve created some visualizations of how it could be recently or today. All math would be terrible! Especially if you remove the number keys from the QWERTY layout.”
Phones. It’s a love/hate relationship for sure. Technology companies have long since realised how bored we get with what we have, and are forever designing “better” versions of the same thing for us to buy next—shinier, bendier, or just plain bigger. This is not without problems.
Z Flip and Razr: Folding screens bubble and scratch, tests find – BBC News
It follows the troubled release of Samsung’s first foldable phone one year ago, leading some analysts to question whether foldable screen technology is ready for mainstream release.
Large screen phones: a challenge for UX design (and human hands) – Imaginary Cloud
Each OS version ends up having their own UX animations but at the end of the day, the truth is, many navigation elements are still situated at the top part of the screen, with emphasis on the top left corner. Where are these giant handed UX designers? Can’t we solve that?
In an area forever pursing the latest gimmicky design, how refreshing to see this pared-back, no-nonsense approach.
An anti-smartphone with a rotary designed and built by space engineer Justine Haupt – Colossal
Justine Haupt, a developer of astronomy instrumentation at Brookhaven National Laboratory, spent the last three years developing a device that strips away all of the non-phone functions of modern smartphones. The Portable Wireless Electronic Digital Rotary Telephone (aka Rotary Cellphone) does not have a touchscreen, menus, or other superfluous features. It fits in Haupt’s pocket, and it makes calls.
She’s sharing the open source design on her website, if you fancy getting yourself one.
Portable Wireless Electronic Digital Rotary Telephone (AKA: Rotary Cellphone) – Justine Haupt
This is a statement against a world of touchscreens, hyperconnectivity, and complacency with big brother watchdogs.
I’m not sure that phone would be getting all this attention if it didn’t have a rotary dial that pinged all our nostalgia nerve endings. Here’s a follow-up piece from The Outline on that and the Freewrite “typewriter” which thinks that, unfortunately, “technology nostalgia won’t ever be enough to conquer smartphone addiction.”
Go ahead, rotary phone, try and distract me – The Outline
Anti-distraction tools such as these be effective, in the same way that driving a Ford F-150 pickup truck is an effective way of carrying piles of dirt or whatever people who use pickup trucks carry around in them. But many people do not buy a truck because they use it for such purposes, they buy it because it’s comfortable to drive, and they like how it looks and what it says about them. The aesthetics of distraction-free hardware, consciously or not, are rooted in nostalgia as much as they are in functionality: the rotary phone and the portable “typewriter” have not been in common use for decades, but the virality of Haupt’s phone and the apparent sales success of the Freewrite suggest that people long for an older, less distraction-prone time. […]
Harris and his cohort at the Center for Humane Technology are not on a buddy-buddy basis with big tech conglomerate leadership, but they ably represent how anxieties about the deleterious impact of technology can be repurposed by tech companies themselves. Justine Haupt’s rotary phone suggests a separate DIY approach, an open-source invitation for others to disconnect. The Freewrite is an easier, more expensive alternative. What they both lack is a sense of the politics of distraction, how the only way to actually end mass distraction is to completely remake the conditions that allow it to flourish in the first place.
Happy New Year, and all that. At last, we’re in a decade with a normal name.
2020 is such a futuristic-sounding year.
It’s 2020 and you’re in the future – Wait But Why
It’s also weird that to us, the 2020s sounds like such a rad futuristic decade—and that’s how the 1920s seemed to people 100 years ago today. They were all used to the 19-teens, and suddenly they were like, “whoa cool we’re in the twenties!” Then they got upset thinking about how much farther along in life their 1910 self thought they’d be by 1920.
To give us a sense of the decade we’ve just left behind, here, via Kottke, is a list of all the best ‘best of’ lists, if that makes sense.
As well as what you’d expect to find (34 lists in the Books category, and 120 lists in the Film category), there are a few more interesting ones.
Here’s an extra one to add to the list, before our futuristic hubris catches up with us.
From Glass to Fire Phone, these were the decade’s top tech flops – Wired UK
Facebook Portal: In 2018, though, a scandal-infected Facebook was attempting to put out fire after fire – the Cambridge Analytica breach, Russian troll ads, the UN’s report on its role in Myanmar. With Facebook the absolute worst word in privacy and trust, no-one wanted a Facebook camera and microphone in their homes, especially one which the company admitted would track call data in order to serve ads to users.
The iPod is 18 already? Time flies. Here’s the original Apple iPod press release, from 23 October 2001.
Apple presents iPod
“With iPod, Apple has invented a whole new category of digital music player that lets you put your entire music collection in your pocket and listen to it wherever you go,” said Steve Jobs, Apple’s CEO. “With iPod, listening to music will never be the same again.”
Yep, pretty much.
Oct. 23, 2001: Now hear this … The iPod arrives
Apple’s Steve Jobs, who tends to overuse superlatives (“the best ever,” “it’ll put a ding in the universe”), was not far off the mark with the iPod. Despite some conspicuous flaws — a wonky scroll wheel, no Windows compatibility, short battery life and a whopping $400 price tag — this innocuous-looking device was indeed a game-changer.
Mine are still going strong. Well, I guess so, I’ve not fished them out from the back of that drawer for ages.
Battery icons shape perceptions of time and space and define user identities
“People no longer think about their destination being 10 km away or 10 stops on the tube. They think about it being 50 per cent of their battery away,” said the study’s lead author, Dr. Thomas Robinson. […]
One of the study’s respondents described the experience of watching their battery icon throughout the day: “Full would be ‘Yeah, ok great’, good to go for the day’; 50 per cent I’d be a bit ‘Oh God, I had better stop it from updating itself all the time in the background’ … then it would be at 30 per cent and I would be like: ‘Now I’m not having fun anymore’,” the respondent said.
The busiest beach in the world, on the busiest weekend of the year, and yet no one seems to be fully there.
Photographer Oleg Tolstoy captures the tech-obsessed crowds on Silicon Beach
Shenzhen is known as China’s Silicon Valley, partly because so many smartphones are assembled here and partly because the city’s population has grown exponentially in recent years to match the country’s booming tech sector. Needless to say, the photo series overall offers a quizzical take on the benefits of connectivity and omnipresent technology. “It really shows that technology is taking us away from basic human interaction,” says Oleg. “The mere fact that visitors to the beach have gone with friends and family to enjoy time together but yet are communicating with people that are not present says a lot.”
The Instagram aesthetic is over
No one has capitalized on this look’s popularity more than influencers. Some have even started to make thousands of dollars on photo presets that warp anyone’s pictures to fit this mold. But every trend has a shelf life, and as quickly as Instagram ushered in pink walls and pastel macaroons, it’s now turning on them. “Avocado toast and posts on the beach. It’s so generic and played out at this point. You can photoshop any girl into that background and it will be the same post,” said Claire, a 15-year-old who asked to be referred to by a pseudonym because of her age. “It’s not cool anymore to be manufactured.”
Here’s a poetic exploration of the humble light switch, highlighting what may be lost if everything becomes smart.
Let there be light switches – from dark living rooms to dark ecology
It means the resilient light switch, like the door handle, reveals the accumulated touch of all those gone before, a patina of presence. Juhani Pallasmaa said that the doorhandle is the handshake of the building; is the light switch the equivalent for the room? […]
Pallasmaa, in his The Eyes of the Skin, noted that touch is a key part of remembering and understanding, that “tactile sense connects us with time and tradition: through impressions of touch we shake the hands of countless generations”. Is this reach for the switch merely functional, then? A light switch can stick around for decades, as with the doorhandle. When you touch the switch, you are subconsciously sensing the presence of others who have done so before you, and all those yet to do so. You are also directly touching infrastructure, the network of cables twisting out from our houses, from the writhing wires under our fingertips to the thicker fibres of cables, like limbs wrapped around each other, out into the countryside, into the National Grid.
If we always replace touch with voice activation, or simply by our presence entering a room, we are barely thinking or understanding, placing things out of mind. While data about those interactions exist, it is elsewhere, perceptible only to the eyes of the algorithm. We lose another element of our physicality, leaving no mark, literally. No sense of patina develops, except in invisible lines of code, datapoints feeding imperceptible learning systems of unknown provenance. As is often the case with unthinking smart systems, it is a highly individualising interface, revealing no trace of others.
I think I now need to re-read Bret Victor’s take on the future of interaction design, that I mentioned earlier.
Following on from yesterday’s post about Joe Clark’s frustrations with various aspects of iPhone interface design (and smartphone design more broadly, I think), here are a few more.
First, Craig Mod on the new iPads — amazing hardware, infuriating software.
Getting the iPad to Pro
The problems begin when you need multiple contexts. For example, you can’t open two documents in the same program side-by-side, allowing you to reference one set of edits, while applying them to a new document. Similarly, it’s frustrating that you can’t open the same document side-by-side. This is a weird use case, but until I couldn’t do it, I didn’t realize how often I did do it on my laptop. The best solution I’ve found is to use two writing apps, copy-and-paste, and open the two apps in split-screen mode.
Daily iPad use is riddled with these sorts of kludgey solutions.
Switching contexts is also cumbersome. If you’re researching in a browser and frequently jumping back and forth between, say, (the actually quite wonderful) Notes.app and Safari, you’ll sometimes find your cursor position lost. The Notes.app document you were just editing fully occasionally resetting to the top of itself. For a long document, this is infuriating and makes every CMD-TAB feel dangerous. It doesn’t always happen, the behavior is unpredictable, making things worse. This interface “brittleness” makes you feel like you’re using an OS in the wrong way.
How we use the OS, the user interface, is key. Here’s Bret Victor on why future visions of interface design are missing a huge trick – our hands are more than just pointy fingers.
A brief rant on the future of interaction design
Go ahead and pick up a book. Open it up to some page. Notice how you know where you are in the book by the distribution of weight in each hand, and the thickness of the page stacks between your fingers. Turn a page, and notice how you would know if you grabbed two pages together, by how they would slip apart when you rub them against each other.
Go ahead and pick up a glass of water. Take a sip. Notice how you know how much water is left, by how the weight shifts in response to you tipping it.
Almost every object in the world offers this sort of feedback. It’s so taken for granted that we’re usually not even aware of it. Take a moment to pick up the objects around you. Use them as you normally would, and sense their tactile response — their texture, pliability, temperature; their distribution of weight; their edges, curves, and ridges; how they respond in your hand as you use them.
There’s a reason that our fingertips have some of the densest areas of nerve endings on the body. This is how we experience the world close-up. This is how our tools talk to us. The sense of touch is essential to everything that humans have called “work” for millions of years.
Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit. What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?
I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade.
And that was written in 2011. We’ve not got any further.
The YouTube video he links to isn’t there anymore, but this one from Microsoft works just as well.
Screentime, I mean.
I know I’ve asked this more than once or twice before, but the answer still seems to be ‘it depends’. Take this article, for example, on the trend for music concerts to impose a no phones rule. It sounds eminently sensible.
The simple joy of “No Phones Allowed”
The no-phones policy illuminated something about smartphone use that’s hard to see when it’s so ubiquitous: our phones drain the life out of a room. They give everyone a push-button way to completely disengage their mind from their surroundings, while their body remains in the room, only minimally aware of itself. Essentially, we all have a risk-free ripcord we can pull at the first pang of boredom or desire for novelty, and of course those pangs occur constantly.
Every time someone in a group of people deploys a screen, the whole group is affected. Each disengaged person in a crowd is like a little black hole, a dead zone for social energy, radiating a noticeable field of apathy towards the rest of the room and what’s happening there. […]
I imagine that in another decade or two we’ll look at 2010s-era device use something like we do now with cigarette smoking. I was born in 1980, and I remember smoking sections on planes, which is unthinkable today. I wonder if today’s kids will one day vaguely remember the brief, bizarre time when people didn’t think twice about lighting up a screen in the middle of a darkened concert hall.
Yes, but what about the children, I hear you cry. How much screen time should we let them have?
A philosophy professor argues kids should use more technology, not less
Kids aren’t losing themselves in their devices, but potentially finding themselves. What’s more, they’re doing exactly what generations of kids have long done: Immersing themselves in the toys and objects of the moment that reflect the society they inhabit, and which will help prepare them for the future.
Shapiro, an assistant professor of philosophy at Temple University and a respected thinker on education, childhood and technology, presents his case in the new book The New Childhood: Raising Kids to Thrive in a Connected World.
Ok well never mind the philosophy professors, what do the real experts say?
Screen time not intrinsically bad for children, say doctors
Spending time looking at screens is not intrinsically bad for children’s health, say the UK’s leading children’s doctors, who are advising parents to focus on ensuring their children get enough sleep, exercise and family interaction rather than clamping down on phones and laptops.
The Royal College of Paediatrics and Child Health has produced the first guidance for parents on how long children should spend on their laptops and phones, which throws the ball firmly back into the parents’ court.
Worry less about children’s screen use, parents told
It said there was no good evidence that time in front of a screen is “toxic” to health, as is sometimes claimed. The review of evidence found associations between higher screen use and obesity and depression. But the college looked at this and said it was not clear from the evidence if higher screen use was causing these problems or if people with these issues were more likely to spend more time on screens. […]
Dr Max Davie, officer for health promotion for the RCPCH, said phones, computers and tablets were a “great way to explore the world”, but parents were often made to feel that there was something “indefinably wrong” about them. He said: “We want to cut through that and say ‘actually if you’re doing OK and you’ve answered these questions of yourselves and you’re happy, get on and live your life and stop worrying’.
Stop worrying? That’s not a phrase you come across in the news very often.
Stop scaremongering about kids spending time on their phones
Still, the screen time scaremongering continues. Partly it’s the fault of scientists and journals, for doing and encouraging shoddy, shocking science; and partly it’s the media’s fault for overhyping weak and uncertain results. “It’s a lot easier,” says David Ellis, a psychologist at Lancaster who specialises in the psychological impacts of technology, “to get the press to cover something about how tech is having a bad effect, than something which says it’s having very little effect.” The RCPCH’s guidelines are a refreshing change.
So we need more research on the quality of the research?
Screens might be as bad for mental health as … potatoes
“Researchers will essentially torture the data until it gives them a statistically significant result that they can publish,” Przybylski says. (Not all researchers who report such results do so with the intention to deceive. But researchers are people; science as an institution may strive for objectivity, but scientists are nevertheless susceptible to biases that can blind them to their misuse of data.) “We wanted to move past this kind of statistical cherry-picking. So we decided to look for a data-driven method to collect the whole orchard, all at once.” […]
To put it in perspective, the researchers compared the link between technology use and adolescent well-being to that of other factors examined by the large-scale data sets. “Using technology is about as associated with well-being as eating potatoes,” Przybylski says. In other words: hardly at all. By the same logic, bullying had an effect size four times greater than screen use. Smoking cigarettes? 18 times. Conversely, getting enough sleep and eating breakfast were positively associated with adolescent well-being at a magnitude 44 and 30 times that of technology use, respectively.
The kids (who use tech) seem to be all right
“This is an incredibly important paper,” says Candice Odgers, a psychologist studying adolescent health and technology at the University of California, Irvine, who wasn’t involved in the research. “It provides a sophisticated set of analyses and is one of the most comprehensive and careful accountings of the associations between digital technologies and well-being to date. And the message from the paper is painstakingly clear: The size of the association documented across these studies is not sufficient or measurable enough to warrant the current levels of panic and fear around this issue.”
I know it’s not strictly screen time that us parents worry about, but will all this stop the scaremongering in the media about too much of it being bad for us and our children? I’ll certainly be glued to my phone, waiting to find out.
As a parent of teenagers, I worry about this topic a lot.
What do we actually know about the risks of screen time and digital media?
The lumping of everything digital into a monolith is a framing that makes Oxford Internet Institute psychologist Andrew Przybylski groan. “We don’t talk about food time,” he points out. “We don’t talk about paper time. But we do talk about screen time.” […]
The new series of papers includes a look at childhood screen use and ADHD, the effects of media multitasking on attention, and the link between violent video games and aggression. The separate papers are a good reminder that these are really separate issues; even if screen time ends up being problematic in one area, it doesn’t mean it can’t have a positive effect in another.
Nothing’s ever straightfoward, is it? Like its conclusion, for instance.
So, is digital media a concern for developing minds? There’s no simple answer, in part because the uses of media are too varied for the question to really be coherent. And, while some research results seem robust, the catalogue of open questions is dizzying. Answering some of those questions needs not just a leap in research quality, but, argues Przybylski, a reframing of the question away from the way we think about tobacco and toward the way we think about information: “What are the most effective strategies parents can employ to empower young people to be proactive and critical users of technology?”
Others have firmly made up their minds, however.
A dark consensus about screens and kids begins to emerge in Silicon Valley
For longtime tech leaders, watching how the tools they built affect their children has felt like a reckoning on their life and work. Among those is Chris Anderson, the former editor of Wired and now the chief executive of a robotics and drone company. He is also the founder of GeekDad.com. “On the scale between candy and crack cocaine, it’s closer to crack cocaine,” Mr. Anderson said of screens.
Technologists building these products and writers observing the tech revolution were naïve, he said. “We thought we could control it,” Mr. Anderson said. “And this is beyond our power to control. This is going straight to the pleasure centers of the developing brain. This is beyond our capacity as regular parents to understand.”
Do you get easily distracted?
Screen blocking glasses
IRL Glasses are the answer to screen overload and digital fatigue, putting people back in the driver’s seat to control when and how they interact with screens. Wearing IRL Glasses makes screens that are “on” look like they are “off.”
Or perhaps you’re looking for something for the office?
Open offices have driven Panasonic to make horse blinders for humans
At what point do we just give up and admit we’re living in exactly the dystopian nightmare speculative fiction warned us about? It probably ought to be these horse blinders for people, which look like something straight out of a Terry Gilliam movie.
Or how about something more … Halloweeny?
This vintage anti-distraction helmet looks like a creepy horror show prop
Distractions are all around us, whether it’s ambient noise or the colorful items around you, and it’s sometimes extremely difficult to concentrate on the task you need to finish. A 1920’s anti-distraction helmet, known as the Isolator, was invented to address this issue.
Technologies just change, rather than advance, I think. For all their supposed progression, the level of accompanying frustration seems pretty constant.
New research has been published on how teenagers and parents feel about the amount of time they’re on their devices.
How teens and parents navigate screen time and device distractions
Amid roiling debates about the impact of screen time on teenagers, roughly half of those ages 13 to 17 are themselves worried they spend too much time on their cellphones. Some 52% of U.S. teens report taking steps to cut back on their mobile phone use, and similar shares have tried to limit their use of social media (57%) or video games (58%), a new Pew Research Center survey finds. […]
Parents, too, are anxious about the effects of screen time on their children, a separate survey shows. Roughly two-thirds of parents say they are concerned about their teen spending too much time in front of screens, and 57% report setting screen time restrictions for their teen in one way or another.
It’s not just a problem for the teenagers, though.
At the same time, some parents of teens admit they also struggle with the allure of screens: 36% say they themselves spend too much time on their cellphone. And 51% of teens say they often or sometimes find their parent or caregiver to be distracted by their own cellphone when they are trying to have a conversation with them.
Additionally, 15% of parents say they often lose focus at work because they are distracted by their phone. That is nearly double the share of teens (8%) who say they often lose focus in school due to their own cellphones.
Of course, it wasn’t always like this.
How the shared family computer protected us from our worst selves
Long before phone addiction panic gripped the masses and before screen time became a facet of our wellness and digital detoxes, there was one good and wise piece of technology that served our families. Maybe it was in the family room or in the kitchen. It could have been a Mac or PC. Chances are it had a totally mesmerizing screensaver. It was the shared family desktop.
A very interesting account of what it was like to be a child in the 90s, when all this first started.
At the time, bringing a single computer into the home was a harbinger of progress that many didn’t feel ready for. Thirty years later, the idea of having only one shared device with internet access might as well be primordial. How did that work, exactly? Well, it wasn’t completely without its challenges. Mapping out uninterrupted computer time was maddeningly tricky, and privacy was basically nonexistent. You risked parental fury if a virus shut the computer down because of a visit to a risky site. Space on the hard drive was at a premium, and the computer chair was inevitably among the most uncomfortable seats in the house. Having such a valuable resource with finite availability and keeping it in a communal space required cooperation and compromise from everyone involved.
As much as we might like, we can’t go back to those times. Though there are signs that things might change.
Logged off: meet the teens who refuse to use social media
But when you are from a digitally native generation, quitting social media can feel like joining a monastery. Amanuel was recently asked by co-workers if she had Snapchat. “I said no,” Amanuel remembers, “and I instantly heard, like, gasps. It was like I’d revealed something disgusting.” She explained that she did have a Snapchat handle, but never used it. “Relief came out of their eyes! It was really weird.”
Ofcom have published research into just how far our internet and smartphone addiction has grown over the last ten years.
A decade of digital dependency
2008 was the year the smartphone took off in the UK. With the iPhone and Android fresh into the UK market, 17% of people owned a smartphone a decade ago. That has now reached 78%, and 95% among 16-24 year-olds. The smartphone is now the device people say they would miss the most, dominating many people’s lives in both positive and negative ways.
People in the UK now check their smartphones, on average, every 12 minutes of the waking day. Two in five adults (40%) first look at their phone within five minutes of waking up, climbing to 65% of those aged under 35. Similarly, 37% of adults check their phones five minutes before lights out, again rising to 60% of under-35s.
We’re not all hooked, though. Here’s an interesting look at a (dwindling) demographic.
Meet the 11% of Americans who don’t use the internet
“We bought the first family computer in 1998, and the kids would sit around all day, tinkering on the internet,” she says. “I watched them go from playing outside with friends, riding bikes, talking to each other, to being obsessed with the machine. It was like a switch flipped in their heads.”
While her children and husband became accustomed to the internet, Simpson brushed it off as an “unnecessary evil.” Aside from an unfruitful and frustrating attempt to find a local plumber using Ask Jeeves 19 years ago, she’s completely refrained from logging online.
For the majority of us, though, the internet and its devices follow us everywhere we go. To be deliberately offline — our default position not that long ago, remember — is starting to feel contrary and unnatural, even in our own homes.
IKEA have a plan for that, though.
IKEA and the Man Booker Prize create reading rooms for relaxation
The initiative is designed to help alleviate stress and help make the home a haven again. Over half of workers (59%) feel they are under pressure to respond to emails even when they are home and have finished official work hours — which suggests that preventing the trials of workplace from entering our homes has never been more important. Sitting down and disappearing into a good book is a way to do just that.
IKEA ‘Reading Rooms’ to celebrate Man Booker longlist
Gaby Wood, literary director of the Booker Prize Foundation, added: “If you associate reading with holidays then you probably associate it with indulgence. And – it’s true – reading fiction can be, at its best, a form of escapism. But that doesn’t make it a guilty pleasure. It’s more like a fast route to better health. Our homes are filled with devices that allow the digital world to encroach on our private lives.”
She urged people to “reclaim your privacy, and your imagination” through reading a book.
It seems crazy that we need a furniture store to remind us that putting the phone down now and then and picking up a book is a good thing.
I’m getting impatient for the future, it’s not coming quick enough.
Microsoft has been dreaming of a pocketable dual-screen Surface device for years
The Verge revealed last week that Microsoft wants to create a “new and disruptive” dual-screen device category to influence the overall Surface roadmap and blur the lines between what’s considered PC and mobile. Codenamed Andromeda, Microsoft’s project has been in development for at least two years and is designed to be a pocketable Surface device. Last week, Microsoft’s Surface chief, Panos Panay, appeared to tease just such a machine, built in collaboration with LG Display. We’re on the cusp of seeing the release of a folding, tablet-like device that Microsoft has actually been dreaming of for almost a decade.
That was earlier this month, but here’s something from 2015 — concepts from years ago and still years away.
Microsoft obsesses over giant displays and super thin tablets in future vision video
While everyone is busy flicking and swiping content from one device to another to get work done in the future, it’s nice to see there’s still a few keyboards laying around. Microsoft also shows off a concept tablet that’s shaped like a book, complete with a stylus. The tablet features a bendable display that folds out into a bigger device. If such a tablet will exist within the next 10 years then I want to pre-order one right now.
But consider this:
Imagining Windows 95 running on a smartphone
Microsoft released their Windows 95 operating system to the world in 1995. 4096 created an amusing video that imagines a mobile edition of Windows 95 running on a Microsoft-branded smartphone. Move over Cortana, Clippy is making a come back.
It’s all very amusing to think of such old technology in this new setting, but we’ll be laughing at how old-fashioned the iPhone X is soon enough, I’m sure.
It’s long been understood that all these screens are changing how we’re interacting with each other. But are parents over-reacting a little?
The touch-screen generation
By their pinched reactions, these parents illuminated for me the neurosis of our age: as technology becomes ubiquitous in our lives, American parents are becoming more, not less, wary of what it might be doing to their children. … On the one hand, parents want their children to swim expertly in the digital stream that they will have to navigate all their lives; on the other hand, they fear that too much digital media, too early, will sink them. Parents end up treating tablets like precision surgical instruments, gadgets that might perform miracles for their child’s IQ and help him win some nifty robotics competition—but only if they are used just so. Otherwise, their child could end up one of those sad, pale creatures who can’t make eye contact and has an avatar for a girlfriend.
Are we just biased, wanting to go back to the good old pre-screen days?
“The war is over. The natives won.” So says Marc Prensky, the education and technology writer, who has the most extreme parenting philosophy of anyone I encountered in my reporting. Prensky’s 7-year-old son has access to books, TV, Legos, Wii—and Prensky treats them all the same. … “We live in a screen age, and to say to a kid, ‘I’d love for you to look at a book but I hate it when you look at the screen’ is just bizarre. It reflects our own prejudices and comfort zone. It’s nothing but fear of change, of being left out.”
Or are we, in fact, the problem?
Parents’ screen time is hurting kids
Yet for all the talk about children’s screen time, surprisingly little attention is paid to screen use by parents themselves, who now suffer from what the technology expert Linda Stone more than 20 years ago called “continuous partial attention.” This condition is harming not just us, as Stone has argued; it is harming our children. The new parental-interaction style can interrupt an ancient emotional cueing system, whose hallmark is responsive communication, the basis of most human learning.
But if our children enjoy playing video games, that’s not a problem, right?
WHO classifies ‘gaming disorder’ as mental health condition
“I’m not creating a precedent,” said Dr. Vladimir Poznyak, a member of WHO’s Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO’s decision-making body, the World Health Assembly. Instead, he said, WHO has followed “the trends, the developments, which have taken place in populations and in the professional field.”
So it is a problem, then?
Screen time harm to children is unproven, say experts
Researchers say World Health Organisation’s warnings over ‘gaming disorder’ are premature and say other factors affect child wellbeing.
I’m glad that’s cleared up. It’s not like this is a formative time in our children’s lives or anything.
How our teenage years shape our personalities
The mood swings and stress you experience as you go through puberty can shape your brain to determine the person you will become.
Where did this all start, I wonder. What was it that first tricked us into staring at screens all day?
My Tamagotchi is everything that went wrong with our future
My smartphone, I’ve realized, is also a Tamagotchi. My laptop is a Tamagotchi. My tablet is a Tamagotchi. These new Tamagotchis have nicer screens and more than three buttons, but more importantly, they’re hooked into much more elaborate guilt trips. Now it‘s not just a virtual pet at stake; it’s my friends, my family, and my work being held hostage in order to keep me pressing these stupid buttons.
Ian Bogost from the Atlantic gets to grips with Apple’s wireless ear air bud head phone pod buds. Yes, they’re technically quite remarkable, but if they are as successful and therefore as ubiquitous as expected, they may change how we relate to each other.
Apple’s Airpods are an omen
There are some consequences to this scenario, if it plays out. For one, earbuds will cease to perform any social signaling whatsoever. Today, having one’s earbuds in while talking suggests that you are on a phone call, for example. Having them in while silent is a sign of inner focus—a request for privacy. That’s why bothering someone with earbuds in is such a social faux-pas: They act as a do-not-disturb sign for the body. But if AirPods or similar devices become widespread, those cues will vanish. Everyone will exist in an ambiguous state between public engagement with a room or space and private retreat into devices or media.
In the way that we didn’t realise old style traffic lights melt the snow that falls on them until we moved to LED traffic lights that don’t, I think we’re overlooking a benefit of using your hand to speak into your phone. As well as the visual clues it provides other people, as the article above points out, having your hand to your ear helps to keep your focus inwards, as well as slightly muffling your voice to keep your conversation to yourself. We’re already losing that with people talking into the mic on their earphones, and that’s only going to get worse.
I know I sound like one of those old farts that complain about the kids oversharing on social media, but perhaps this is just an extension of that — loudly oversharing conversations.
Smart speakers. Smartphones. They, and the world they belong to, feel less and less smart each day.
Underpaid and exhausted: the human cost of your Kindle
In the Chinese city of Hengyang, we find a fatigued, disposable workforce assembling gadgets for Amazon, owned by the world’s richest man. […]
Talk in the factory is of agency workers being laid off without pay during quiet periods: 700 in April and May, and 2,700 in January and February. Yet among the workers there is no great simmering anger, no burning resentment. Few have heard of Amazon or Bezos. They aren’t expecting very much and aren’t particularly disappointed when not very much is exactly what Foxconn and Amazon give them.
One 32-year-old married man says he can earn a basic 2,000 yuan (£233) a month making Kindles, but even with overtime taking it up to around £315 it is not enough.
It’s crazy to think that they work such long hours for such low pay, without being aware of how much money these companies are making, as a result of their work.
And it’s crazy to think that not joining in with this is now seen as outlandish and controversial.
This is what it’s like to not own a smartphone In 2018
Four years ago, I wrote about having no regrets for being a “dumb phone” user. At the time I was an anomaly: 58% of Americans, according to Pew researchers, owned a smartphone; that figure was around 80% for people in my age demographic. Now, I’m a clear oddity: 77% of U.S. adults are smartphone users, as are around 90% of my peers.
But, oh well. I don’t plan on changing tack anytime soon. Here’s why. …
My life without a smartphone
The problem is, divided out like that, we are left as partially everywhere and fully nowhere. We live with a constant Fear of Missing Out; but in need to fill the moments documenting life and making sure we don’t miss an email or update, we miss out being present in life, a sentiment beautifully illustrated in the viral “I forgot my phone” short film from last year.
I wonder if those Foxconn workers have any idea what that video’s on about.