So, farewell then, iTunes

Technology, software, media — none of it stands still. Here’s something that’s been getting a lot of attention from the latest Apple updates.

The rise and fall of iTunes, Apple’s most hated app
The success of iTunes cannot be overstated; it outlived pretty much every other consumer-focused piece of software from its time (here’s to you, Winamp). Windows 10 users would search for iTunes so much in the Windows Store that Microsoft eventually convinced Apple to bring it to the store last year. Over the years, however, Apple’s original philosophy of providing a one-stop shop for all your media became iTunes’ greatest undoing by saddling the app with more and more baggage that’s eaten away at its usability. The world has moved on as ubiquitous connectivity, cloud storage, and streaming media became the norm. iTunes is still around as a legacy app for those who need it. But for everyone else, iTunes is now officially a thing of the past.

I’ve moved away from Apple things now, but back in the day iTunes was such a large part of it all for me, so it was nice to see a screenshot of the old version alongside its less familiar new look.

so-farewell-then-itunes-1

Winamp gets a mention there, which reminded me of this bookmark I’d kept from last year.

Winamp is coming back as an all-in-one music player
First released in 1997, Winamp was a popular freeware media player famous for its utilitarian music playback and its wealth of incredible community-made skins. It was acquired by AOL in 2002, then sold to Radionomy in 2014. The last time Winamp was updated was in 2013, so news that a revival is coming should be welcomed by longtime fans of the app.

Those were the days. We shouldn’t live in the past, though, should we? But before we say goodbye to all that, let me point you to this again.

Start stopping

We’re into well March but there’s something new-years-resolution-y about a couple of things I’ve been reading recently — less is more / stop grasping the new / focus on what’s important…

Your old gadgets are likely good enough
The TV I watch with my wife when I’m kicking back is close to 12 years old. It pushes out pixels in 1080p. I don’t care about the fact that it doesn’t provide me with the sharpest image or that it’s not as thin as new models are. I love it because my wife and I can cuddle on the couch in front of it and share an experience together. A newer model wouldn’t do much to change that. My smartphone is two years old. It takes decent photos and lets me stay in touch with people. Sometimes I watch a movie on it. I can’t imagine myself saying anything different about this year’s handsets. Would I love an iPhone X? Probably. Do I think that it’s worth forking over $1,000 for? Not for a second. I’ll use it until the wheels fall off because it’s good enough.

Couldn’t agree more. I was prompted to resuscitate our old iPod Classic after reading this from The Verge. I’d forgotten how well designed it was.

My original iPod is a time capsule from 2002
As for me, the moment I plugged my headphones into my freshly charged iPod and listened to music that had lain dormant for the past 16 years, it was like being transported back in time. Nothing had changed. The music sounded as good as it did back then. Some tracks even sounded better on my old iPod than they do on my Google Pixel 2 XL. My iPod may be scratched and dented but it still looks cool as hell and is a joy to use, even if it is just for a short while before its ancient battery gives out. And at least it has a headphone jack.

Our iPod Classic isn’t quite that old (and I found a first generation iPod Shuffle too, which I’d completely forgotten about), but using that again, for the first time in ages, felt great. That click wheel is still a marvellous thing, much more tactile that all this featureless glass-stroking that surrounds us now.

Speaking of which:

It’s not you. Phones are designed to be addicting.
The 3 design elements that make smartphones so hard to put down, explained by Google’s former design ethicist.

If you can get past the use of the word ‘addict’ as a verb or the term ‘design ethicist’, there are some interesting points here about colour theory and user interaction.

And here’s an interview with Tristan Harris, the man behind that video:

How technology is designed to bring out the worst in us
… I say this because addiction with teens, developmentally, it’s not good for them. When you talk about regulation, or we talk about how we’re going to get out of this, the specific things you do is another question. I just want to say that we know there’s a huge public health problem here. We have got to do something, because the current thing that’s happening now is not working.

Pretty pessimistic, really. It sounds intractable. He’s persevering, though:

Center for Humane Technology
Since 2013, we’ve raised awareness of the problem within tech companies and for millions of people through broad media attention, convened top industry executives, and advised political leaders. Building on this start, we are advancing thoughtful solutions to change the system.